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Going Rogue in Standard This article and the deck it is about are largely inspired by a deck and article written by Zvi Mowshowitz several years ago. That article can be found as a series here: https://www.angelfire.com/games4/zvi/articles/links.html Scroll about half way down and look for “My Fires: Part x” under the “From the Sideboard” heading. Zvi’s article is great reading for anyone trying to improve their deck building skills. While the cards in Zvi’s deck no longer pertain to our current formats, his thought processes in selecting cards for his deck make the article worth exploring. Earlier I had presented a deck based around Obsidian Battle-Axe. I enjoyed building that deck, but it failed to perform in my testing against 5CC, Dark Elves, and White/Red Kithkin. Other deck builders had previously tried to abuse the Battle-Axe, including Adrian Sullivan at Star City Games. If their efforts failed to create a deck that had some success at tournaments, it’s no surprise my efforts failed in testing. What I discovered was that it was more efficient to accelerate into a turn two 5/4 Thoctar (or other fatty) than it was to hope to hit a turn two Battle-Axe and turn three Warrior. Either way sends 5+ power into the red zone on turn 3. That realization lead me to this sort of list:
4 Birds of Paradise 3 Sarkan Vol
3 Path to Exile
3 Ancient Ziggurat This deck is just a stepping stone towards my next one, so I won’t go into details about each card. It is important to note, however, that I did not like using Path to Exile. My deck was all about abusing mana acceleration, so giving my opponent an edge in mana development really worked against me. I especially disliked helping 5CC improve their mana base. Then the Reborn spoilers began and we learned that Terminate is returning. That got me considering a Jund Ramp deck again. It didn’t take long to realize that Jund colours might work well in a Fires style of deck. What’s better than Broodmate Dragon? How about fatter Broodmate Dragons with Haste? Here’ my first crack at a Fires deck in Jund Colours:
4 Birds of Paradise This list really appealed to me, but failed in testing. Sometimes the deck would provide a crazy start such as: 1st turn Hierach, 2nd turn Ram-Gang (swing for 4), 3rd turn Liege (swing for 6). Other times it would accelerate into Ram-Gang and then draw Charms and Wayfinder. Not so impressive. The problem was that I was more concerned with my opponents decks than I was with my own. Jund Charm, as versatile as it is, often ends up being weak or dead in some games. When I tested against my White/Red Kithkin decks, I simply wouldn’t over commit with weenies until I had an Anthem out, then the Charm was useless. Terminate almost always has a target, but does nothing to help this deck be aggressive. I hate having an active Sarkhan Vol and top decking Terminate. This deck wants to be in the red zone. So I went back to the drawing board again. I also went back to Zvi’s “My Fires” articles. Looking at Zvi’s list again, I saw that there were only 5 removal spells, and four of those doubles as creatures (Assault/Battery). Everything else was a creature or land. (Okay, Burst is an enchantment, but it makes creatures.) I quickly decided that I needed to test with Shriekmaw. Like Assault/Battery, Shriekmaw is a removal spell that doubles as a creature. A scan of recent Standard Top 8s reveals very few black creatures. Doran and Broodmate Dragon appeared to be the most popular black creatures currently. Blightning decks carry several black creatures, so running Shriekmaw might depend on how popular those decks seem come May 16. I can only suspect Blightning type decks will increase in popularity thanks to Terminate. Testing Shriekmaw would have to wait, however, as I was busy testing proven decks. One deck I had taken a shine too was the White/Red Kithkin deck Cedric Phillips played at Kyoto. THAT deck was working for me in testing. I was studying differences between Cedrics deck and typical Boat Brew lists when I realized how similar Siege-Gang Commander could be to Saproling Burst. Both cost five mana, and both make multiple tokens. That oughta get your Magic juices flowing…
4 Birds of Paradise
4 Incinerate
3 Ancient Ziggurat Now we’re talking about a deck that can do busted things. Now we’re talking about a deck that can take advantage of Sarkan Vol and Ancient Ziggurat. Now we’re talking about a deck with some resource advantages! Some specific details about the list:
8 BoP/Hierarchs:
Incinerate:
Civic Wayfinder:
Boggart Ram-Gang:
Boartusk Liege:
Sarkhan Vol:
Shriekmaw:
Siege-Gang Commander:
Broodmate Dragon:
The Land:
I chose not to use Reflecting Pool as it does not make green on turn one. Ditto for Mutuvault. Relfecting Pool works best when used with lands that come-into-play-tapped. I’m not using such lands, as they are too slow for this deck. That is why I am not using the other wise terrific Treetop Village as well.
The few basic lands are important for Wayfinder, but also for any Path to Exiles that might hit my creatures. The basic lands allow me to play the filter lands without taking serious damage from the pain lands.
SideBoard:
Thoughtseize gives me some help against counter magic. I do like Guttural Response for the same thing, but Thoughtseize helps against other stuff, including flash creatures in Faeries, and nasty stuff like Banefire.
Jund Charm is my choice for a weenie sweeper. Volcanic Fallout is better for sweeping, but I want utility in my SB for an unpredictable meta-game. Jund Charm is handy against graveyard antics such as Reveillark and Unearth.
Maelstrom Pulse could be Terminate, or Naturalize, or any of the other important removal spells, but I was looking for utility again. I would run four of these in a main deck of a typical Jund (Rock!) deck, but for my Fires deck, I need to focus on aggression more.
Fulminator Mage is to help against 5CC and Windbrisk Height tricks. As a creature, the Mage fits my deck well. 5CC starts slow with all those comes into play taped lands. Nuking one of them early will spell doom for the 5CC player, especially if their mana base is sub-par.
I have begun testing this list against some of the more popular decks. I’m not so sure writing about those matches is important yet or not, as Reborn is bound to shake up the format some. Perhaps I’ll post some testing results on the bulletin board.
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